I had a few goals this week that I unfortunately fell short on delivering. I am behind in my schedule, but I am hoping to catch up by Friday before I start my next big 3D effect. This week I was supposed to finish my deforestation matte painting, the city matte painting, and the deforestation smoke simulation. At this point in the quarter I also need to have about 60% of my film complete, along with 20-30 pages of writing. I have 24 pages, but I haven't tackled the sections I was hoping to have at this point in the quarter. My plan is to address these sections in class and while I wait for other pieces of the film to render/cache in order to have a full draft by the end of the quarter.
Deforestation & City Matte Paintings
I finished the deforestation matte and I am pretty happy with how it turned out. I am currently still finishing up the city, but here is a progress report of where it is currently at. I lost a good chunk of work in a Photoshop crash and I had not saved recently (lesson learned, or relearned). That set me back a little bit, so I am hoping to get it finished within the day.
Smoke Sim | Proof of Concept
I have been working on the smoke for the deforestation scene, and I finally have the sim looking the way I want. I have been running into some technological issues with caching, but I am hoping to have that resolved by Friday. Below is a quick proof of concept I did to test my post production technique/method to give my realistic smoke sim a more stylized or print look. This is just a shelf tool with minimal editing to allow me a quick and relatively decent smoke sim to test my workflow with.
Rough Cut | Parallax Test
As I mentioned above, I needed to have about 60% of the film done so I attempted to compile most of what I had finished. This is also the first time I have put my mattes into a composite, so it was also a good test for how the layers look. I obviously still need to tweak some things with the mattes (primarily transitional elements) but nothing that can't be resolved within a day.
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